Real-time Volumetric Clouds Generation and Rendering
This project investigates methods of the generation and rendering of volumetric clouds.

This project investigates methods of the generation and rendering of volumetric clouds.

Offline renderer based on Nori framework.

Some of course projects at ETH, including geometry processing, performance study, physically-based simulation etc.

This is a summary of the projects I worked on in Digital ART Lab of Shanghai Jiao Tong University.
Some indie games we made

I start to learn 3D modeling using Blender!

Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1). http://academicpages.github.io/files/paper1.pdf
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2). http://academicpages.github.io/files/paper2.pdf
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3). http://academicpages.github.io/files/paper3.pdf